Currently, the V2 version is the latest! This is now ESX compatible with e_core!
The purchase includes both versions!
In the meantime, V2 has already reached version 3.x, which can be misleading. So the latest available is still in the V2 folder.
The Tebex download includes the previous version (V1)2.4 (only QBCore) and the (V2)3.x version (3.x standalone + e_core) for now!
OLD: 2.4 version: ONLY QBCore!!! Modified QBCore are not guaranteed to work!
- Portable workstations (from version 2.0)
- You can set up a table or light a campfire anywhere
- Built-in object placement function. The table can be rotated and placed in an exact position.
- The workplace can be created with the item used from the inventory, which is lost on success
- The removing player gets the item in the inventory
- You can customize who can remove it (anyone, owner, admin, police, owner job, owner gang)
- The number of workstations that can be created can be limited
- Restricted areas can be designated where portable workplaces cannot be placed
- Developer help: Restricted areas can be made visible (commands in config file)
- Developer help: Copies the model and position of the placed workstation to the clipboard
- Exports: for creating, removing and to request information
- Discord log
- Important! version 2.1: Saves portable tables, they remain even when the server or script is restarted ( can be set in the config file )
- Recipes
- Search in recipes
- Important! An item can only be produced by one profession and only one recipe can be assigned
- Easy to understand, recipes are built on each other, you can go step by step
- The recipes can be adjusted to your needs. (jobs can have their on recipes and other players won't be able to see them, you can also block recipes, you can have "special recipes")
- Prices can be set, the production process can cost money.
- Recipe book
- Labor point system (optional)
- Each time when you craft you will need labor points.
- The used labor points will increase your proficiency level in the category you crafted items.
- "Labor point" item. (An item what gives you labor points, can be given as a present to your players or can be bought)
- Proficiency system (optional)
- Proficiency statistics panel
- "Proficiency point" item. (An item what gives you proficiency points, can be given as a present to your players or can be bought)
- Chance system (from version 1.2)
- For every recipe, you can set a success chance
- Custom scalable user interface (from version 1.2)
- The user interface is adjusted to the size of the game window, but it is also possible to adjust the size with '+ -' buttons
- Remaining Ingredients (from version 1.2)
- The ingredients marked with the recipes (- with signs) are not taken away by the system
- Level system (from version 1.3)
- Can be determined by level as a percentage of benefits
- Discounts can be applied to the 4 items below: chance, price, time, labor
- You can move the whole UI around your screen
- Workplaces can be given separately to jobs or gangs.
- Effects, markers (cp), animations, tables (objects) can be set up for individual tables. You can set them up one by one
- Adding 'Info' data to the crafted product and inheritance from ingredients (Similarly as a serial number of a weapon)
- Target system or the regular distance settings are interchangeable as a function.
- Multilingual
- Discord log included